My name is Francesco and I work as a computer programmer in a big italian company. In my spare time I'm currently studying the XNA Framework, and this is a diary of my efforts.
GuiManager is back
Posted on August 27, 2008
Maybe I'm wrong, but there still seems to be a lack of a killer 2D GUI solution in the XNA community, so here's my proposal. You can download a sample project by clicking on the GuiManager link in the Projects section on your left. XNA Framework 3.0 required.
To use the GuiManager, you first need to reference GUIManager30.dll in your project; you'll also need to add a reference to XMLPipeline30.dll to the references for the Content Pipeline (this is a custom extension to the content pipeline which the GUIManager uses to read its XML config files -- it basically reads and writes encrypted XMLs to disk, so that no one can modify your GUI configuration by editing config files).
After doing that, you'll need to define which elements you want in your GUI by compiling an XML file; you'll find all currently available elements in the Sample. Please note the in this early release the the XML tags inside each GUI element (e.g. inside a
Hi, Thanks for this, is there any chance you could post some screenshots ?
THanks
Francesco(August 27, 2008 @ 16:07)
Just posted one :)
Bart S.(March 09, 2009 @ 19:03)
Sounds interesting, but I still don't see a screenshot, and the dll isn't in the zip file.
A google search only shows this page again, so is there any chance you could update this?
Francesco(March 20, 2009 @ 10:59)
I'll add the DLL inside the ZIP, which currently only contains the source files. If you browse my posts on the blog (use the calendar on the left), you'll see a screenshot depicting a hot air balloon: all the graphics is managed via the GuiManager30 library.